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Hand Study Real Time

I had the pleasure to work on this piece as a modeler/sculptor for a brand new game - Runes by Stormborn studio.
The final version will be different as I am not the texture artist on it. This is only a quick test made for fun/practice in Substance Painter.

What I did:
- High poly Sculpting ( Primary shapes)
- Retopology for the Low Poly version
- Texturing (pbr - the base texture was created by the Texture artist Federico Abram - http://www.federicoabram.com/)

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

Realtime model - Marmoset Toolbag

High Poly Sculpt - Primary Forms

High Poly Sculpt - Primary Forms