I did this character for a little softwarehouse...I did it before the summer break...it took me 4 days from start to end :)
2300 tris (without pedestral)
ZBrush -> Sculpting and Polypaint
Maya--> Retopology and UVs
XNormal --> Baking
Photoshop--> Texturing
Marmoset Toolbag --> Rendering